There are better sounding headsets out there, especially if your budget stretches beyond the $100 mark. It's integrated wonderfully into the PS5 hardware too, with functionality built in at an OS level, including an adjustable EQ and a battery meter on the dashboard-incidentally, you're looking at about 12 hours of play per charge, which is done via USB-C. I really don't have a bad word to say about the 3D Pulse, and I'm extremely picky when it comes to audio gear. The closed back cups create a nice seal around your ears, blocking out background noise, and the soundstage is brilliantly wide and open-essential for making sound feel big. This lightness makes it a little flimsy, but it's a worthy sacrifice for a headset you can wear for hours without discomfort. It's delightfully unintrusive, which helps you get lost in the soundscape. It's incredibly light for one, and sometimes I forget I'm even wearing it-something not many gaming headsets can claim. The design and construction of the Pulse 3D also contributes to the effectiveness of the spatial audio. After experiencing it, going back to a game that doesn't support it feels like a step back. But with the 3D audio tech on PS5, the effect is richer and more dynamic, which makes for a more convincing and readable soundscape overall. Some of the earliest 3D games let you locate enemies based on sound. Directional audio is nothing new in games, of course. The latter is an example of how 3D audio can actually impact how a game plays. I also enjoy the way it simulates directional audio-from something as simple as a dragon swooping over your head in Demon's Souls, to anticipating the approach of an enemy based on where the sound of their footsteps are coming from.
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